The Survival mode has different enemies against which the player must fight. The majority are New Borns variants, but various Droids are also included. As of Update v2.0, every enemy are available as playable characters in Sandbox mode.
Enemies[]
New Born[]
Health | Damage | Wave | |
---|---|---|---|
65 | 16 | 01 |
The generic New Borns are the most common and weakest of the different enemies. They are pale light-brown teletubbies with empty-looking eyes, a wrinkled face and no arms or fur.
They walk slowly towards the player and attack them with a headbutt. They are fairly easy to kill because of their low health and speed, but their massive numbers may still make them dangerous. Their behaviour is comparable to Clots.
Runner Newborn[]
Health | Damage | Wave | |
---|---|---|---|
100 | 16 | 02 |
The Runner Newborns are one of the most common enemies. They look like regular New Borns, but wear an Hannibal jaw mask and have a left machete-arm. Their bodies are also covered by what looks like dark or dried blood.
They are a little tougher and faster than the New Borns mentioned above, which may allow them to sneak onto the player, and attack with their machete-arm. They are comparable to Gorefasts in behaviour and design. They are also playable characters in Infection mode, where they have a significantly higher jump than most enemies in the game.
Spider Droid[]
Health | Damage | Wave | |
---|---|---|---|
100 | 16 | 03 |
The Spider Droids are early but less common enemies. They are small, mechanical, spider-like robots with four legs and a red eye. Their upper body resembles a shell, and beneath their eyes are two fang-shaped structures.
They move towards the player with a faster speed and attack with their legs. Their size and speed allow them to easily sneak onto the player. Their behaviour is comparable to Crawlers.
Ranged Newborn[]
Health | Damage | Wave | |
---|---|---|---|
100 | Varies | 04 |
The Ranged Newborns are rather common enemies. They are taller and thinner New Borns with wires implanted in their body, along with a rocket on their right shoulder and a robotic left eye. They have strange outgrowths on their bodies and have a small left arm in the shape of tentacles.
They march slowly towards the player and fire rockets from afar. The explosion of their rockets can cause various damage, depending on the distance of the explosion. They have no melee attacks, and their rockets may be obstructed by obstacles. These are the only known enemies in the whole series to attack the player from afar. Their behaviour is comparable to Husks.
Phantom Newborn[]
Health | Damage | Wave | |
---|---|---|---|
150 | 16 | 06 |
The Phantom Newborns (a.k.a. Tall Newborns) are less common enemies. They are lanky New Borns distinguished by their dark and rough skin. They also have sharp fingers and an injured blood-covered left eye.
They walk towards the player and have the ability to turn their body translucent for a short amount of time. They make a dark smoke effect when they use their ability, which may be useful for the player to locate them. Their behaviour is comparable to Stalkers.
Security Droid[]
Health | Damage | Wave | |
---|---|---|---|
500 | 16 | 07 |
The Security Droids are one of the most resilient enemies. These are tall mechanical humanoids composed of pine nuts and metal rods, with machetes for hands and one orange eye. One security droid, named Unit 437, can be encountered in the Campaign.
They walk slowly toward the player and glide their blades close by. After losing about half their health, they begin to turn their upper torso in a 360° movement with their blade hands outstretched, moving more quickly as they do. They have a rather high health compared to most enemies. Their behaviour is comparable to Scrakes.
Berserker Newborn[]
Health | Damage | Wave | |
---|---|---|---|
830 | 32 | 08 |
The Berserker Newborns are the most resilient and most dangerous enemies. They are corpulent New Borns with absurdly long claws and long black spikes on their back.
They walk slowly toward the player and start sprinting after having lost about half of their health. They essentially have the same traits as the Security Droids, albeit faster and bulkier. They also inflict more damage than two of the mini-bosses.
Mini-bosses[]
Scorpion Newborn[]
Health | Damage | Wave | |
---|---|---|---|
2000 | 30 | 04 | |
Special | Fire Missiles |
- For more detailed information, see Scorpion Newborn.
The Scorpion Newborn (a.k.a. Scorpion Runner) is the first mini-boss, appearing as the last enemy of Wave 04.
Mini-Announcer[]
Health | Damage | Wave | |
---|---|---|---|
2800 | 33 | 06 | |
Special | Fire Beam Lightning Wave |
- For more detailed information, see Mini-Announcer.
The Mini-Announcer (a.k.a. Security Announcer) is the second mini-boss, appearing as the last enemy of Wave 06.
Newborn General[]
Health | Damage | Wave | |
---|---|---|---|
3600 | 30 | 08 | |
Special | Dark Smash |
- For more detailed information, see Newborn General.
The Newborn General (a.k.a. Bull Newborn) is the third and last mini-boss, appearing as the last enemy of Wave 08.
Trivia[]
- Like many other characters in the series, the base models for the majority of the enemies comes from the Unity Asset Store.
- Spider Droid ― Spider Robot.
- Phantom Newborn ― Skinless Crawler.
- Security Droid ― Automate.
- Berserker Newborn ― Creature Rock.
- Before Update V2.0, Runner Newborns and Security Droids were the only enemies to be playable.